Shanghaiers need White Hall row boats to get their prizes out to the ship. Rowing Gangs (Southenders, Sydney Cove, Dragons)
You draw a card from their hand and they then draw a card from the top of the deck. What shall you do? Play this card on your turn against any player. Draw two cards, and after viewing, return one to the top of the deck. They can see a Shanghai coming, long before it might hove in view. These old salts have been around the Horn a time or two. Play them before (and instead of) drawing a card. Use this card immediately if you draw the Shanghaied Card. These upstairs ladies have a soft spot for handsome sailors. If you are Shanghaied, the shanghaier puts the card back. If you escape the Shanghai, you put the card back. This is the card you don’t want to see! Always put back in the deck after the turn is over. Object: Don’t get shanghaied! The last sailor in the game wins. Just watch yourself, in this town everyone plays the Old Shanghai Game! Welcome to the Barbary Coast sailor! It’s 1868, and you just dropped anchor in San Francisco Bay – time to hit the wildest stretch of bars, brothels and gambling dens this side of the wide Pacific.